4.1 - Scenarios - If you are not part of something that is happening, do not get involved. For example if you pass an ongoing robbery and police tell you to leave the area, you must comply! If you do not know the people involved and do not have a vested interest in interfering (like if they were to be going after someone that has information on you that you would not want the police knowing…) then you should not insert yourself into the situation.
4.2 - Whitelisted Vehicles - Stealing police vehicles is prohibited without valid reason. Stealing them temporarily is permissible as a last resort for escape reasons, but the vehicle must be ditched once the pursuit is over. NHS and mechanic vehicles are forbidden.
4.3 - Medical Roleplay - When you have been knocked out you must wait for at least 10 minutes if you hear no sign of paramedics coming to your aid. If the NHS arrives, you must fully Roleplay your injuries. You are not allowed to run off and continue with the scene! You are classed as in medical custody until you are released by the NHS staff.
4.4 - Robberies - See the following rules that must be followed in regards to any and all robberies.
4.5 - Police Valuing Life - Police must value life above all else, unless there is a risk to multiple people against risk to a single person (i.e. repeated hostage situation). This means they must consider their actions and the ramifications of high speed pitting, pursuing into train tunnels, manner of suspect’s driving, injured suspects etc.
4.6 - Cop Baiting - Getting a police officer's attention by doing burnouts in a known area of where police patrol or clearly doing an illegal act in front of them to get them to chase you is not allowed. If you’re attempting to get your friend out of custody or bait a Police officer away from criminal activity, that would be acceptable.
4.7 - Police Interactions - It is not permissible to avoid or drive off from police interaction for traffic stops or interactions (arrest warrant, interrogation, committing a crime, etc) without a reasonable and serious roleplay excuse.
4.8 - Pursuits - For balanced and fair roleplay for all involved, the following guidelines should be followed when you are in a pursuit.
(This post was last modified: 07-12-2024, 06:50 PM by ItsElectriix.)
- 4.1.1 - If you see a chase happening and you are not involved in the scene DO NOT try and get yourself involved.
4.2 - Whitelisted Vehicles - Stealing police vehicles is prohibited without valid reason. Stealing them temporarily is permissible as a last resort for escape reasons, but the vehicle must be ditched once the pursuit is over. NHS and mechanic vehicles are forbidden.
4.3 - Medical Roleplay - When you have been knocked out you must wait for at least 10 minutes if you hear no sign of paramedics coming to your aid. If the NHS arrives, you must fully Roleplay your injuries. You are not allowed to run off and continue with the scene! You are classed as in medical custody until you are released by the NHS staff.
4.4 - Robberies - See the following rules that must be followed in regards to any and all robberies.
- 4.4.1 - Wait Time - No major robberies 30 minutes before and after restart.
- 4.4.2 - Members Per Robbery - 6 players to 1 robbery - 1 cop to 1 car - 3 cars maximum
4.5 - Police Valuing Life - Police must value life above all else, unless there is a risk to multiple people against risk to a single person (i.e. repeated hostage situation). This means they must consider their actions and the ramifications of high speed pitting, pursuing into train tunnels, manner of suspect’s driving, injured suspects etc.
4.6 - Cop Baiting - Getting a police officer's attention by doing burnouts in a known area of where police patrol or clearly doing an illegal act in front of them to get them to chase you is not allowed. If you’re attempting to get your friend out of custody or bait a Police officer away from criminal activity, that would be acceptable.
4.7 - Police Interactions - It is not permissible to avoid or drive off from police interaction for traffic stops or interactions (arrest warrant, interrogation, committing a crime, etc) without a reasonable and serious roleplay excuse.
4.8 - Pursuits - For balanced and fair roleplay for all involved, the following guidelines should be followed when you are in a pursuit.
- 4.8.1 - Pier Jumping - When police are pursuing you, you may not speed your car off of the pier and into the ocean. This is completely unrealistic and it will be considered NVL (Not Valuing Life) if done.